So after first publicly available version it's time to move on.. One of the most discussed topics on Gamescom (also mentioned here - thanks Zarkos) was about SpaceSys resources consumption while other application is running in full-screen mode. First implementation is done so currently when you are running a full-screen app/game SpaceSys CPU consumption drops to 0%. We are still holding memory acquired (cca. 400MB) to be able to instantly continue the work after full-screen exit..
because of some DirectX problems we had to change splash screen size and behavior. If you click on the splash screen message box may appear that says the SpaceSys don't respond. You can ignore that message box and it will disappear as soon as the SpaceSys are up. We will fix this in the next update.
the installation is uploading (still slowly ) and as soon as it's done we will inform you about it. You can expect it until the end of day.
Sorry, the upload was interrupted. The version is finally up and download link will be delivered by email..
This way of distribution will also be changed asap..